Razer CEO Min-Liang Tan appears to be making a habit of communicating with fans through his Facebook page regarding decisions and upcoming updates for the Razer Phone. After discussing the lackluster camera a few days ago, Tan is now addressing why the phone doesn't have a headphone jack on board. It's a pretty solid explanation. Read More
The Razer Phone was designed by the same folks who handled the Nextbit Robin, which snapped like a twig in JerryRigEverything's hands. Fortunately, this metal-clad phone fares a bit better, though it's by no means a durability champ like some other phones. But hey, at least it doesn't completely bend in half, right? Read More
The Razer Phone has been receiving generally-positive reviews, but one sore point has been the camera. The dual 12MP rear cameras are impressive on a specifications sheet, but in real-world usage, the shutter speed is slow and HDR increases the capture time by a few seconds. The pictures themselves don't look bad (perhaps a bit over-saturated), but the process of taking them isn't great. Read More
When Razer purchased Nextbit last year, fans were understandably concerned that the company might be gobbled up by the gaming-focused brand for its intellectual property and engineering talent, without explicit intent to produce another smartphone. Well, those concerns can (obviously) be laid to rest: Razer built a phone. And by Razer, I mean the former Nextbit team working inside Razer. It's called the Razer Phone. Creative, I know.
One look at the Razer Phone will have you saying "Nextbit Robin 2.0." The styling is clearly derivative of Nextbit's, down to the sharply squared-off edges and large bezels. But gone is the Robin's two-tone paint scheme, instead replaced with a black rubberized finish designed to resist fingerprints and add grip. Read More
Today Razer has announced its new Android device: the aptly named Razer Phone. It has the world's first 120Hz "Ultramotion" display, the first use of Qualcomm's QuickCharge 4+, and a great set of specs like 8GB of RAM, 64GB of storage (further expandable via microSD), and a 4,000 mAh battery. It will cost $699 and pre-orders will be live as soon as today, with general availability for North America and Europe on November 17th. Read More
Razer obviously isn't known for its smartphones. But with the company's recent acquisition of Nextbit, many of us have been eagerly awaiting a potential Razer smartphone of sorts. Just two weeks ago, a picture of the alleged Razer device leaked showing off its dual cameras. Now, a mobile carrier in the UK has leaked a product page for the Razer Phone, and potato photo aside, it's mighty interesting. Read More
All the way back in January, Razer acquired smartphone startup Nextbit for an undisclosed amount. Nextbit's only product to date was the Robin, so the natural assumption was that Razer wanted to get into the smartphone business. The company is expected to announce something big on November 1, and a new leak seems to confirm that a smartphone will be revealed. Read More
It's hard for a startup to get into the competitive world of smartphones, but Nextbit made a go of things for a while. The Robin was a good phone, but the company was acquired by Razer early this year. Nothing much has changed since then, but now the Nextbit community site has been taken offline. It simply redirects to the Razer home page. Read More
It wouldn't be fair to call the Razer Forge TV a failure. No, that simply wouldn't be right. If I did that, I'd miss the opportunity to call it a half-baked, poorly-supported product that lags behind even the limited field of Android TV devices like a three-legged dog chasing a nitrous-powered mail truck. Almost a year after its US launch the set-top box is still inexplicably incompatible with Netflix, the promised PC game streaming software feature has disappeared, and even after being injected with the decrepit soul of OUYA the Forge is basically a dead platform. But there's one last thing to report on before we can finally lay it to rest: the Turret. Read More
The dream of OUYA was not to be. It turns out that overturning a decades-old industry by disrupting it with mobile hardware and open-source software is a tough row to hoe, and adding on a semi-exclusive game market (you know, that thing that consoles do that's already universally hated) wasn't the best opening move. So OUYA floundered in the maturing set-top box market until Razer snapped it up in the hopes of bolstering its own Forge TV, which had been on the market for months and was already known as the worst option in an extremely limited field.
Huh. Maybe they just wanted some company to commiserate with.
In any case, the customers who bought and paid for OUYA hardware are getting a couple of dividends out of the deal. Read More